Part 2 of our series on the Windows startup sounds picks up when Microsoft made the radical decision to kill the startup sound in Windows 8. In this episode, we explore the forces that led to that decision, unpack how Microsoft channeled the music of language into their new UI sounds, and reveal 2 secret startup sounds that were nearly lost to time. Featuring former Microsoft Lead UI Designer Jensen Harris and Sound Designer Matthew Bennett.
Ta-da! It’s Windows
Over the years, Microsoft has made at least ten iconic startup sounds for Windows—from the triumphant “Ta-da!” of Windows 3.1, to the ambient chime that Brian Eno crafted for Windows 95, to the orchestral sweep of Windows XP. In this episode, we explore the creation of the classic Windows startup sounds through Windows 7, and what each one says about Microsoft’s evolving technology. Featuring former Microsoft Lead UI Designer Jensen Harris and Sound Designer Matthew Bennett.
Liquid Terror
For nearly half a century, one eerie sound has been showing up again and again in movies and TV shows. It’s typically used when something spooky or mysterious happens—and it can be heard in Poltergeist, The Matrix, Let the Right One In, and countless episodes of Unsolved Mysteries. So where did this strange sound come from, and how did it spread across Hollywood? This story comes from the podcast Every Little Thing.
Creature Speakers
To give voices to the frightening monsters in movies, TV shows, and video games, sound designers often start with animal noises, then apply all kinds of creative processing. But other times, these sounds begin with human voice actors, who absolutely shred their vocal cords for our entertainment. In this episode, we learn the tricks of the terrifying trade. Featuring voice actors DB Cooper and Michael Schwalbe, and sound designer/composer Jordan Chin.
Video(less) Games
In the past, video games were largely inaccessible to people with visual impairments. But these days, game makers are adding all kinds of innovative options to make their games more accessible. And some developers are creating entire virtual worlds using nothing but sound. Featuring streamer & game consultant Steve Saylor and disability rights advocate Connor Scott-Gardner.
Sonic Bubbles
For over a century, humans have been using technology to shape our sonic environment. White noise machines, nature recordings, noise canceling headphones and high-tech hearables all allow us to create an auditory safe space we can escape into. But is it possible to have too much control over what you hear? Featuring media studies professor Mack Hagood.
Domestic Symphony
Not long ago, our home appliances made nothing but abrasive beeps and harsh buzzes. In recent years though, these devices have started to chirp and sing with carefully designed tones and melodies. But crafting the "perfect" device sound takes skill, patience, and a lot of trial and error. Featuring Audiobrain Founder/Executive Producer Audrey Arbeeny, and Quiet Mark Founder Poppy Szkiler.
Prop 'til You Drop
In part 2 of our exploration of Foley, the Warner Brothers Foley team takes us into the all-important prop room. Along the way, they demonstrate how they make the sounds for flapping birds, breaking bones, cracking ice, handling guns, and more. Featuring Foley Artists Alyson Moore and Chris Moriana, and Foley Mixer Darrin Mann.